◾Fonts
Information related to modifying fonts.
▸ Location
lua\modules\vliss\core\cl_fonts.lua
▸ Parameters
str
prefix
prefix added to front of id_name string
str
id_name
name used to call font entry
str
font
name of font used
int
size
size for font
int
weight
font weight ( 100, 200, 300, 400, 500, 600, 700, 800
)
bool
shadow
add shadow casting to the font
bool
extended
allow font to display glyphs outside Latin-1 range.
unicode code points above 0xFFFF are not supported.
bool
symbol
enables the use of symbolic fonts such as Webdings
▸ Structure
Each font has the following structure:
▸ Saving Changes
After changing a font; you must execute the console command
vliss.fonts.reload
▸ Notes
The only values you should modify are the font name, size, weight, and shadow.
If you wish to use a custom font that is not included with Garry's Mod; you must provide that font in a Steam Workshop collection for your server; or sync it to players using FastDL. This documentation does not include instructions on doing that; as it's outside the scope of what the purpose of this documentation is for.
Last updated